BERGWERK — A Mining Sim

Glück Auf! Experience coal mining in a whole new way, built on the spirit of the Ruhrgebiet.

The Game // −280 m · Strecke

Boots on the ground,
hands on the rock

A simulation game of mining, logistics, automation and industrial management.

BERGWERK is a mining and management sim about building a coal company from the ground down. Plan the surface from above, then ride the cage down and work the seam yourself, first person, one metre of rock at a time.

01

Plan Your Colliery

Acquire land and lay out the site in top-down view. Headframes, storage, processing plants: you decide what goes where. One small pit becomes a working operation, one building at a time.

ModeTop-down Planning & Build
02

Safety & Infrastructure

Push shaft by shaft into mines generated fresh every time, with seams that genuinely move. Prop the roof before it drops, and keep power, mine water, ventilation, gas and dust all pulling the same way.

SystemLoad & Hazard Simulation
03

Free-Form Mining & Fleet

No grid, no tiles. Cut where you like, by longwall or room-and-pillar, with anything from a pickaxe to a shearer loader. Then climb into one of 15+ machines yourself, from mine trains to the licensed MAN TGX.

Fleet15+ drivable · MAN TGX
04

Logistics & Economy

Get the coal up top and out the gate. Conveyors, skip hoists, rail and trucks, all wired into one network. Watch the price swing, borrow when you have to, and keep the whole thing in the black.

SimDynamic Market & Finance
EngineUnity 6
PlatformPC · PS5 · Xbox Series X|S
StatusIn Development
PublisherAerosoft

Ride the cage down with us

Devlogs, playtest invites and the release date, straight to your inbox. No spam, just dust.

The Studio // −620 m · Sohle

Hindsight Studios

We're a small independent studio in Herten, right in the middle of German coal country. We grew up where the winding towers still stand, so a mining sim isn't a theme we picked off a list. It's home ground.

We build systems-driven simulations: physics that behaves, economies that react, and machines that work the way the real ones do. That same groundwork carries straight over into training software, configurators and commercial tools, which is how a mining sim and a machine simulator end up sharing a codebase.

BERGWERK is the biggest thing we've built and our love letter to the Ruhrgebiet. We're making it in the open, one level at a time.

The Crew // −900 m · Querschlag

The pit crew

A tight team wearing a lot of hats. Everyone here ships.

AH

Alexander Hechler

CEO · Direction

Sets the course and keeps the whole operation running.

LF

Lukas Frank

Programmer

Writes the systems underneath: statics, logistics, and the economy that drives it all.

KA

Kosan Aziz

Tech Artist

Sits between art and engine. Shaders, tools, and keeping the frame rate honest.

PJ

Philipp Jäger

3D Artist

Builds the headframes, machines and rock that make Grubental feel like a real place.

Client Work // −1120 m · Flöz

We also build
to order

The tech behind BERGWERK doesn't only make games. Between our own projects we take on client work in four areas, with the same engine and the same small team behind it.

  • Product & machine configurators
  • CAD and BIM to real-time
  • Digital twins & plant walkthroughs
  • Trade-fair installations
  • Training & safety simulations
  • Photoreal stills and 360° renders
You get A demo that sells itself Good to know

One build runs on a desktop, in a browser or on a trade-fair touchscreen.

Enquire about this

  • Technical & explainer animation
  • Product and process cinematics
  • Game trailers & teasers
  • Character and mechanical rigging
  • Motion capture cleanup
  • Broadcast-ready delivery
You get Film people actually watch Good to know

Master files come with it, not just the final export.

Enquire about this

  • Concept & playable prototyping
  • Systems, economy and balance
  • Gameplay and engine programming
  • Physics and vehicle simulation
  • PC and console porting
  • Live ops & post-launch support
You get An experience players remember Good to know

Built in Unity 6, the same pipeline we run BERGWERK on.

Enquire about this

  • iOS & Android game development
  • Mobile 3D product viewers
  • AR experiences
  • Performance & thermal tuning
  • Cross-platform builds
  • Store submission and release
You get Console feel, pocket sized Good to know

Tuned for mid-range phones, not just this year's flagship.

Enquire about this

// Every project starts with a scoping call. No charge, no obligation.

Tell us about your project

Contact // −1236 m · Sohle Sumpf

Get in touch

Press enquiry, client project, or you just want to talk about coal. We read everything. For project work we come back within two working days with an honest read on scope and timeline.

Sent straight to info@hindsight-studios.de. We reply within two working days.

Direct

Prefer to skip the form? Here's the short way.

Emailinfo@hindsight-studios.de Phone+49 2366 9404880 StudioHerten, Nordrhein-Westfalen HoursMon–Fri · 09:00–18:00 CET ReplyWithin 2 working days

Press

Covering BERGWERK? The press kit has key art, screenshots and videos.